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Metroid Prime 2: Echoes (GameCube)

Metroid Prime 2: Echoes (GameCube)

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From: Nintendo
Category: Video Games

List Price: £39.99
Buy Used: £7.99
You Save: £32.00 (80%)

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New (9) Used (13) from £7.99

Rating: 4.5 out of 5 stars 27 reviews
Sales Rank: 4039

Platform: Gamecube
Genre: action-games
Rating: Suitable for 12 years and over
ESRB: Teen
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 15 - 18 years
Operating System: Gamecube
Shipping Weight (lbs): 1
Dimensions (in): 7.5 x 5.3 x 0.6

MPN: dolp g 2me
Model: 45496962159
UPC: 045496962487
EAN: 0045496962159
ASIN: B0002ILS1U

Release Date: November 26, 2004
Availability: Usually dispatched within 1-2 business days
Condition: Will dispatch in 2 working days

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Editorial Reviews:

Amazon.co.uk Review
For many, Metroid Prime remains the best GameCube game yet released. In many ways an atypical Nintendo title, with its first person adventuring and a dark sci-fi setting, the game was still full of the classic Nintendo magic with amazing graphics, perfect controls and incredible attention to detail.

This new sequel expands on all these aspects as Samus Arran (perhaps the only non-gratuitous - considering she spends the entirety of the game in a big metal space suit - female character in video games) explores the planet Aether, which is mysteriously split between light and dark dimensions, with unique weapons and equipment only work in one or the other. This adds an extra layer of intricacy to the gameplay and storyline and also provides a prime excuse for lots more weapons, gadgets and visors (the sound based echo visor is particularly cool). Perhaps the most controversial new feature in the game though is a four-person multiplayer mode where you can use all of the game's power-ups and weapons. This actually works surprisingly well with the switch to a morph ball making it impossible to lock onto an enemy automatically, greatly adding to the tactical depth. It is the single player mode that is Metroid Prime 2's most important aspect though and there seems little chance that fans of the original will be disappointed. Those that felt the original was a little too hard and difficult to control will be catered for as well though, ensuring that this game is far more accessible than the previous one. --David Jenkins


Customer Reviews:   Read 22 more reviews...

5 out of 5 stars get it!   July 6, 2008
C. Brooks (hamp, eng)
all i will say is if ur a metroid fan then get this game, it has all the fun of it plus extra things


5 out of 5 stars Metroid Prime VS Halo   November 26, 2006
Mr. T. Cain (UK)
3 out of 5 found this review helpful

People keep claiming that Halo is the best game ever, but this game and the original beat Halo 1 & 2 by far. The gameplay is unique, fun and there is plenty to do unlike Halo's same classic style of FPS. The puzzle solving through using morph ball and through using different weapons to get to new places keeps one hooked.
This is very much like the original, but improved in every way.



4 out of 5 stars Good, but slightly annoying like all Metroid titles   February 12, 2006
12 out of 13 found this review helpful

This is a good game, and is an improvement upon its predecessor in every way. Excellent graphics,sound, gameplay, weapons, storyline etc. (the others reviewers here have done a good job going through the positives). But as mentioned by some reviewers, the concept of backtracking (common to all metroid games) does get very annoying after a while. I managed to overcome it in Metroid prime, which took me about 3-4 months to finish as I frequently lost interest for large periods of time (but I always came back to it). With MP:echoes, I simply couldn't find the motivation to repeat it (not because its worse than its predecessor, its just having to go through the same experience again), it just wasn't enjoyable after a while. I've not touched the game in about 7 months ( I was around 25-30% through it). I really want to get back to it and finish it, but with the whole business of backtracking it feels more like going back to finish a chore.


5 out of 5 stars The return of Samus Aran!   November 3, 2005
C. O'Connor (Birmingham, UK)
5 out of 6 found this review helpful

After leaving Tallon IV, from the previous game, she recieves a distress call, and ends up landing on Aether. Savage creatures have taken over the planet, and it has been divided between light Aether and Dark Aether. The inhabitants are all dead, but needless to say, they need you to destroy this enemy.

This game's graphics are superb, from the temple you land in, to the barren wastelands, to the industrial complex towards the end. There is incredible detail in everything that you see, and this also includes the enemies. With over 50 unique enemies, and 4 major areas, this game leaves you drooling.

The game is set in First Person Mode, meaning you see everything from Samus Aran's point of view. However, there are no restrictions. You can use the morphball to roll up into a tiny ball, so that you can enter areas you can't whilst your standing. You can double jump to reach the higher places, and use the grapple beam to make it accross long ravines, but this is not all. The game makes you progress in a set order by allowing you to unlock doors only when you have achived the item to unlock them. I.e. Cant open light doors untill you have the light beam. To do this, you need to defeat the bosses that are scattered, and this even includes a dark copy of Samus Aran. This means that whilst this initially restricts your movement at the start, you can never go trully wrong. All of the enemies can be scanned, and even some of the manuscripts, to reveal more about what happened on the planet. Technology can also be scanned so that a log book can be filled with intricate detail, this is a game in itself. There are so many things to unlock, such as morph ball bombs, dark and light beam, missile cannons and different area's that this will keep you going for days.

The major addition is that you can travel between the light world and the dark world, via portals. In Aether the air is poisonous, so you must be carful, and only through doing this, will you be able to complete your journey, by accessing places you can't reach in the light world, in the dark, did i mention these all contain different enemies!

This game is hot, and the sound is even better, eerie in places, whilst the boss music is fab. In short, this game is a must for anyone with a gamecube, however, it does get rather difficult towards the end, so it is not for the faint hearted.


3 out of 5 stars Metroid tedious 2 Echoes   July 10, 2005
Dpl (UK)
4 out of 30 found this review helpful

I agree with that Jonty guy, yeah good game but all the tedious running around looking for keys and stuff in the same places is so tedious! I saw Nintendo Magazine give this 97% and i thought "That must be a missprint!" I'd probably give it something inbetween 80% and 90% but hey that's just me, you might like it. But all the complicated stuff like aether and luminoth just sounds like rocket science or something, this is the absolute opposite to simple! The graphics are good and the gameplay's pretty good but why when you think you've finished in that first world (i can't remember what it's called) and you're onto the new world called Dark Torvus Bog (which i found amusing) you suddenly find that you have to go back to that first world again! And that isn't it, you retrace your steps so much in this game you loose count! And whoever decided to make it so you can't save when you press start you have to go to a stupid save station ought to be shot! I lost interest after i had got so far but lost it all because i couldn't save for about the ONE MILLIONTH TIME! If you like complicated crap that somehow comes together to make a game the buy this!

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